top of page

An Age Contrived: Folklore & Pilgrimage Expansion Review


WBG Score: 8.5

Player Count: 1-5

You’ll like this if you like: Anachrony, Tzolk'in, Le Harve

Published by: Bellows Intent

Designed by: Chris Matthew


This is a free review copy. See our review policy here. This review is for the Core version.


An Age Contrived was one of my favourite games of 2024. More importantly, it was one of those rare games that improved every time I played it. The more I understood the systems, the more I appreciated the decisions. So when Folklore & Pilgrimage arrived, I wasn't looking for the game to be fixed. I didn't think it needed fixing. What I wanted to know was whether it would make an already excellent game even better. The short answer is yes. The slightly longer answer is that it depends on which part of the expansion you're talking about. You can read the review of the main game here. And we previewed the expansion here. Now, in full, is our complete review for this expansion, which just gets better and better with every play. And in fact, my opinion of this has changed a fair bit since the preview.


An Age Contrived: Folklore & Pilgrimage

How to set up An Age Contrived: Folklore & Pilgrimage


The expansion is split into three distinct modules. Two new asymmetric characters, the Folklore module, and the Pilgrimage module. The good news is that none of them significantly increase setup time.


The new characters simply join the existing roster and can be selected as normal.


The Folklore module adds a small player board extension, a deck of Folklore cards from which you choose three cards from, three artefacts that you place into your new mini board, and a tracking cube to each player area.


Pilgrimage introduces a slim side board that you can place alongside the main board along with additional shrine components that you can group and place together at the bottom of this board. There are new Pilgrimage miniatures for each character, place each one in the game at the starting space on this new board, and a handful of supporting doubler tokens that slot alongside the main board.


Everything integrates surprisingly cleanly into the existing game. If you already know how to set up An Age Contrived, you'll have no trouble incorporating the new content in a few moments.


An Age Contrived: Folklore & Pilgrimage

How to play An Age Contrived: Folklore & Pilgrimage


The core game remains exactly the same. You'll still be advancing your Transmuter, managing energy, constructing monuments, upgrading actions and pursuing multiple scoring opportunities while attempting to create increasingly efficient turns. The expansion layers additional systems on top of that framework.


The two new characters each offer their own strategic twist. Chronari specialises in manipulating time and the position of Transmuter tiles, allowing for additional activation opportunities. Valimod interacts heavily with the Tile Pool where he counts as two energy, teleporting around the board through the use of Wild energy and creating unique movement possibilities. The first few ties you play as them you may struggle to successfully integrate their powers into the game, but they are very useful if used efficiently.


The Folklore module introduces artifacts and encounters. As you recharge your Channel Marker, you can now, if you choose, prepare artifacts on your new mini board, moving them from their unprepared spaces to the prepared spot, one at a time. Later, after any movement of your main character on the main board, if you end on a non-bridge location, you can place one prepared artifact there. Doing so allows you to trigger Folklore cards that provide new actions, benefits, and interactive opportunities. These can be activated on your own turn or through the actions of your opponents. If someone builds on a location where you have an artifact, you get to run an action from a previously played card, and they now get to take two actions.


An Age Contrived: Folklore & Pilgrimage

Pilgrimage introduces an entirely new side objective. Players contribute energy towards Shrines in a similar fashion to monuments, but rather than binding energy and scoring in familiar ways, they advance pilgrims across a dedicated board to unlock benefits and end-game points. Any time there are two energy from the same player here, then a Shrine can be built. There are multiple shrines to choose from, each with a different power. After you build it, you can then move your Pilgrim mini here up the number of spaces as per the number of energy you had there, plus your movement points. Your movement points start at one, but can be increased to two using your recharge power. When you move your Pilgrim up, you can move onto the newly built Shrine to activate their powers. The higher up you finish this track, the more end-game points you will get. It creates another strategic avenue to pursue alongside everything already happening in the base game.


An Age Contrived: Folklore & Pilgrimage

The new characters


The two new characters are a welcome addition. Neither fundamentally changes the game, and if I’m being honest, I don’t always make full use of their powers every time I play. However, that’s not really the point. What they offer is choice. They create different strategic approaches, encourage you to think about familiar systems in slightly different ways, and provide another reason to come back for just one more game. In a game built around replayability and experimentation, that is valuable in itself. And a new expansion for a game with asymmetric characters without new characters would be a miss.


Folklore: the gentle expansion


The real stars of the expansion, however, are the Folklore and Pilgrimage modules. Both have earned a permanent place in almost every game I play, including games with new players. They integrate so naturally into the existing design that they never feel like additional complexity for complexity’s sake. Instead, they simply provide more opportunities, more decisions, and more ways to approach the puzzle. The first game with them both in, and you may feel overwhelmed, but now if I take them out, I feel the game is missing something. You can't ever do everything, but I like that in a game like this. You need to pick your strategy and run with it. And to have that choice, and see your specific progression based on your strategy, feels rewarding to me.


An Age Contrived: Folklore & Pilgrimage

Of the two, I particularly enjoy the Folklore module. One of the most common discussions around the base game was whether movement on the main board mattered enough. Personally, I never considered it a problem. An Age Contrived was already an excellent game without this expansion, and I certainly wasn’t sitting there wishing movement was more important. What Folklore does isn’t fix something broken. It enhances something that was maybe just not that important, but now can be.


Before adding Folklore, my eye naturally went to the monuments in play, my own Transmutation Device, and the immediate scoring opportunities around me. That's what I focused on and in truth, yes, the wider map did become irrelevant to me. I didn't move my character much or make much use of the bridges. The map was always there, and it was always beautiful, but I found I was often looking at specific pockets of it rather than the whole thing. With Folklore in play, that changed. Suddenly I was studying the board differently, plotting routes for my character, thinking about where I wanted to end my movement, and considering how those spaces might matter later. You want to run into the other players to build on their spots, or have them build on yours, so you track them too. It is a significant change, but it makes the board feel more alive. You are no longer just admiring this gorgeous expanded landscape in the background. You are using more of it. My attitude to this changed a lot the more I used this expansion and I now see the benefit of this in a big way.


Simply looking more at the overall game board may sound like a small or slightly strange point, but it genuinely changed how the game felt to me. By encouraging you to look across more of the board, Folklore makes An Age Contrived feel bigger and more of an event. Not heavier. Not more fiddly. Just broader, richer, and more connected. It gives greater purpose to movement, while also making better use of the wonderful table presence the game already had. It feels like a visual size and "vibes" expansion, as much as the new elements, strategy, choices, and components.


An Age Contrived: Folklore & Pilgrimage

Pilgrimage: the star of the show


Pilgrimage achieves something similar, but in a different way. It introduces another scoring avenue, another area of competition, and another balancing act to manage throughout the game. Like the best parts of An Age Contrived, it constantly asks you difficult questions. Do you invest here or elsewhere? Are you doing enough? Are your opponents doing more? The result is a module that feels meaningful without ever feeling intrusive. And of course, the game now cannot end until all the shrines are built, as well as the monuments, so it does make the game a little longer, and there is more agency about how the game ends now. But as you build the shrines with just two energy, it happens pretty quickly, and the extra powers you gain from moving up the track mean you can progress in other areas a little quicker, so it all evens out. It's just more choice, more action, more strategy all within the same delightful package.


If you already love An Age Contrived, I think this expansion is an easy recommendation. It doesn’t transform the game into something radically different, nor does it try to. Instead, it adds more depth, more purpose and more interesting decisions to a game that was already one of my favourites. That’s exactly what I wanted from an expansion, and exactly what Folklore & Pilgrimage delivers. But if you want a much bigger, epic, choice filled experience, put all the modules together and the overall package does feel just bigger.


Pros

  • Pilgrimage adds meaningful new decisions and scoring opportunities

  • Both new characters feel distinct and enjoyable

  • Integrates seamlessly with the base game without bloating setup

  • Folklore maps you experience the full map


Cons

  • Adds complexity to an already complex game

  • Unlikely to convert players who disliked the base game


An Age Contrived: Folklore & Pilgrimage

Final thoughts


The best expansions don't fix broken games. They make great games even more interesting. That's exactly what Folklore & Pilgrimage achieves. The two new characters are fun additions that provide fresh strategic options and increase replayability, even if they won't fundamentally change every game. The real success story, however, lies with the two modules. Both have become permanent additions to my copy, and both feel so natural that it's hard to remember what the game was like without them.


What impressed me most is that the expansion doesn't simply add more mechanisms. It changes where your attention goes. In the base game, I often found myself focused on my player board, my engine, and the monuments immediately around me. Now I'm constantly looking across the entire map, planning routes, assessing opportunities and paying attention to areas of the board that previously sat in my peripheral vision. The result is subtle but powerful. The game feels bigger. The world feels more alive. That beautiful board becomes an even more important part of the experience.


Most importantly, none of this comes at the expense of what already made An Age Contrived special. The expansion doesn't clutter the design or weigh it down with unnecessary complexity. Instead, it adds more meaningful decisions, more strategic depth and more reasons to keep exploring a game that was already exceptional. If you already love An Age Contrived, I think this is an easy recommendation. Not because the base game needed fixing, but because this expansion does what the very best expansions do: it gives you more reasons to love a game you already couldn't stop thinking about.

© 2026 Jim Gamer Hope you enjoy the ride! Don't forget, all links and shopping carts are affiliate links and help support the site if you purchase through them if your cookies are enabled. Thanks for your support. 

bottom of page