WBG Score: 8
Player Count: 2-4
You’ll like this if you like: Port Royal, Furnace, Mystic Vale.
Published by: Ludonaute
Designed by: Aske Christiansen
Distributed in the Uk by: Coiledspring Games.
Each year in Germany, a group of very knowledgeable and influential people within the board game industry come together to discuss, play, and vote on the best games that were released within Germany that year. The spiritual home of modern board games. They have three awards. Game of the year. Children's game of the year. And then the Kenner spiel. The "Gamers Game" of the year. The game that they think is the best for more serious board game enthusiasts. Previously, this has seen winners such as The Crew, Istanbul, and Paleo.
This year, the winner was Living Forest. A game from 'new kid on the block' Aske Christiansen. The win didn't surprise many people, but there was comment that it was perhaps better suited to the main award aimed at more family gamers. Particularly as that category was won by Cascadia, a game ranked with a weight of 1.87. Living Forest has a weight of 2.2. But in fairness, previous winners of the Kenner spiel had similar rankings. Paleo is 2.67, The Crew is 2.01. And Istanbul is 2.58. So, if you can get over the fact that the "Gamers Game" award is for a mid to low weight game, and not a mid to heavy weight game as many may prefer, we can all just move on with our lives and get to the review. Cool? Great. Let's get it to the table.
Set-Up
Living Forest has a bit of set-up the first time, making the trays for the trees, and a fair bit of popping. But once this is done, it is a relatively simple process. And who doesn't love a good popping session!?
Place out the main Circle of Spirits board, tree dispensers, and smaller Fire Varan board in the centre of the table. Give each player a forest board, three victory tiles, a Spirit of Nature standee and protective tree in their chosen colour. The tree is placed in the central space on the Forest board and the standee goes onto the specific spot on the central board based on your player count. Then give each player their 14 starting animal guardian cards in their colour. These are shuffled and placed face down in front of each player.
Place the Fire Varan cards onto the Fire Varan board along with the Fragment tiles. Then lay out the Guardian animal board and after sorting the cards into the three groups, of level one, two and three, lay out four cards face up on each row and leave the rest face down on this board. Place the fire tiles divided into the three values on this board. Finally, decide the first player and give them the Sacred Tree standee. You are now ready to begin the game.
How to Play
Living Forest works incredibly simply and fast. There are three main phases. The first phase, all players play simultaneously. Players will take their 14 cards and flip them over, one by one, forming a line running left to right from the indent on the right of the Forest board. This is called your "help line." They can stop at any point, but for each card they flip, more symbols are revealed allowing for a stronger set of actions in phase two. However, in each deck, five solitary animals reside with a dark round symbol. If three of these are revealed then that player can only use one action on the second phase. If they stop with two or less, then they can take two actions.
Later in the game, players will be able to add new cards to their deck. Some of these cards are Gregarious cards. These act as a way to neutralise the Solitary animals. One Gregarious and one Solitary animal revealed into your cards in a round would mean you are still on net zero.
Once all players stop or bust, they move into phase two and can take either one or two actions. The actions include taking a fragment tile, which can be used to place a card drawn in phase one into your discard, avoiding a solitary animal. The fragment tiles can also destroy the fire Varane cards if you get these. More on that later.
Other options are to buy a new Animal Guardian card from the 12 face up choices. Based on the cards you draw in phase one, each player will have revealed a number of Sun symbols. Each Animal Guardian card has a Sun value you need to match in order to draft that into your deck. Any new cards you add will increase your ability to get more symbols in the first phase.
On the Circle of Spirits board there will always be at least one fire token with a value of two. Another option for an action in phase two is to extinguish these fires. Using the water symbols you revealed in phase one, you can put out as many fires as you have water symbols. Removing the fire helps in phase three, which we will cover later. But also is one way to win the game. Again, more on that soon!
Using the stone symbols revealed in phase one, you can move around the Circle of Spirits board as an action in phase two. The space you end on will give you an action such as buying a card, putting out a fire, or taking a fragment tile. But if you ever hop over another player, you can take any one of their Victory Tiles from them.
The final action you can do in phase two is to plant a tree. Using the tree symbols in phase one you can now buy one tree. The trees are immediately placed into your Forest board, touching orthogonally one tree you already own. They can cover a bonus which gives you an immediate bonus action such as to buy a card with an extra three sun symbols, or put out a fire with an extra two water symbols. The tree also offers an ongoing bonus, with extra, permanent tree, sun, stone, or flower symbols. We will come onto the flowers soon! Also, when completed, some rows and columns offer additional ongoing bonuses too.
Players takes these actions in turn order, moving clockwise around the table starting with the player with the Sacred Tree. Once all players have taken all actions, play moves to phase three.
First, all fire left in the Circle of Spirits is tallied, and any player who does not have enough water symbols in their cards turned over that turn, or from their trees or forest board will have to take a Fire Varan card into their hand. One for each fire token present.
Then, new fire tokens must be added to the Circle of Spirits for each card that was bought that round. A two value fire token for a card from the top round, a three value for a card from the middle, and a four value for each card from the bottom. If no cards were bought that round and there is no fire in the Circle of Spirits, a single fire token to the value of two is added.
Next, add new cards if any animal cards were bought that round. Move all your cards from your help line into you discard. Then pass the Scared Tree to the next player clockwise round the table. You are now ready for another round unless someone has won!
How to Win
OK, hope that all makes sense? If not, don't worry. When you play, it really is very simple. But how do you win this thing? There has been no mention of victory points, or health meters or damage. No talk of a finish line. Well, herein lies the reason I think this game won the Kenner Spiel. There are three ways to win this game. The first person to achieve either one will trigger the final round, all players will finish their actions and then the person with the highest score after this final round in either of the three areas wins. If there is a tie, is is the person who scored the highest overall in all three areas.
The three areas are fire, flowers, and trees. You need twelve or more of one to trigger the end game. In the case of trees, they must be unique. In the case of flowers, these can be on trees you have bought, lines of trees you have completed in your forest, and from face up cards in your line that turn. In the case of fire, this is from the fires you have put out in the game. A three or four value fire still counts as a single fire token, just like the two fire token. They are all just one token when it comes to final scoring.
Now, don't forget the three Victory tiles you were given at the start of the game. These count as one for each area you have in your possession. And you may have more or less of these at this point, depending on how many times you hoped over other players on the Circle of Spirits board and taken one from another player. Or in turn, how many times you were jumped over yourself. This can be a fun, and significant varying swing in reaching this goal of 12 in the later stages of the game. Say you start your turn with just seven fire tokens, but you draw enough water to put out three fires, and then hop over two opponents and steel both their fire Victory tiles. This would allow you to reach the goal of 12 after starting at seven in one go. Pretty cool huh!
Is this fun?
Playing Living Forest is a lot of fun. The process of learning this game is very smooth. The bulk of the above is explaining the actions available in phase two, which really are more simple than it sounds. And once you have played this for one round, which will take five minutes, you will fully grasp it. With your mind free of any rules queries, you can focus purely on your strategy. Will you chase fire, flowers, or trees? The options for the way you want to play, and ultimately, try and win the game, is highly satisfying.
I very much enjoy the strategy this game asks you to deploy. Do you focus on just one of the three goals? Do you try and run an even game, looking to build up all three areas? Or do you follow what other players are doing to try and counter their strategy? If another player focuses early on in the game on fire, you certainly need to bare this in mind. If you don't they will have free reign to get as much fire as they like each turn, and will probably win. If multiple people go for fire, they will neutralise this elements ability to grow to a high number quickly, and force players to look into another approach.
Trees works well, you can acquire two trees on some turns with clever play using the Circle of Spirits. If you get the tree with a value of 11, this then allows you to do the same action twice, which makes getting two trees per turn even easier. The trees of course also increase your abilities to grow the power of your turns with additional symbols. There is an element of engine building here that is very rewarding and ultimately I think the best way to play, for me at least.
Along side this, there is obvious hand management, push-your-luck, deck building, tile placement, and of course a race element to this game. This smorgasbord of mechanics works very well together. It doesn't feel clunky or disjointed. Everything works together in harmony for one highly polished and seamless game.
Everything in the game looks gorgeous too. The nature setting is a very popular one in modern board gaming. And the artist has done a phenomenal job with the cards. The icons are clear but unobtrusive. The symbology is simple and easy to understand. The artwork on the characters is stunning, atmospheric, and deeply absorbing.
I would recommend this game to anyone looking for a light, filler game, that works well in a family or adult scenario, for players who enjoy games that are light on rules, but rewarding in strategy. You have to enjoy push-your-luck games too, but unlike other popular games that employ this mechanic, failing in this part of the game does not punish you so much that it becomes a chore. Two actions is of course preferential to one, but another card that bumps your line over the three solitary animals maximum doesn't just block your second action. It of course adds new icons to your line too, there is one more card. Which could make your one action now more powerful than taking two actions without these symbols. This in truth, is not that likely, but it is not a black and white situation. And one action can still sometimes deliver a second bonus action when placing trees onto certain parts of the Forest, or landing on certain spaces on the Circle of Spirits.
Living Forest deserves its fame driven from the Kenner Spiel victory. It perhaps is not the best "gamer game" this year. But "gamer game" doesn't mean what we all think, or perhaps want. We already established that in the introduction didn't we. Calm down... Haha! OK, but for a low to mid-weight game, it looks beautiful, plays quickly and smoothly, and rewards multiple plays with different strategies being developed.
I would predict that more than 50% of people who play this game will go after Fire on their first few turns, and will probably win. They will then try Trees, and see the benefit to having your action not only advance your progress in the game but also increase your engine. This is a good thing. It shows a learning curve for a game, rather than a game you instantly get and can do well at. I enjoy this process, and will enjoy playing this game many more times, to try and figure out how to win with a flower strategy!
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