Play Prop Party Game Review
- Jim Gamer
- 13 hours ago
- 3 min read
WBG Score: 7.5
Player Count: 3-8
You’ll like this if you like: Fast fun party games
Designed by: Birger Norup
This is a free review copy. See our review policy here.
Play Prop was designed back in the late 70s by a few board friends! You can check out the full story here. Its beautifully odd. The game is now available for us all to enjoy, if you are willing to purchase from international Amazon sites, or directly from the Danish publisher's site. Mass market distribution is on its way, though, I am told. But I ordered mine via Amazon.com and it arrived to the UK in a few days. But should you be looking at this? Let's get it to the table and find out.

How To Set Up Play Prop
Take all the components out of the box, and place the two mats on the table or play area. Next to one, place the bowl with the two dice inside. On the other, place one cork on a string for each player inside the central circle. One player will take one cork off and place it next to them; they will be rolling the dice this round, so won't need a cork. Get a pen or pencil and place it by the score sheet. You are now ready to play.

How To Play Play Prop
The person with the dice will now shake up the bowl and place it face down with the two dice on the mat. They will reveal the dice by lifting the bowl. All players need to quickly identify what the dice say and act accordingly. If the dice add up to seven or show a pair or any two same numbers, then the players with the corks must remove them by tugging on the string as quickly as possible. The player who rolled the dice must now use the bowl to try and trap as many players' corks on the mat before they remove them. For anyone who gets trapped, they will score a point. Points are bad. For the player rolling the dice, if they miss anyone, they score a point. Players who pull their cork away when the dice do not show a pair or total seven will gain a point. And the person with the cup will gain a point if they trap someone when the dice are not correct.
Keep playing until someone scores four points in a round, then change who is the Cupper with the dice, then start the next round. Play eight rounds in total and the player with the fewest points after eight rounds is the winner.
Players are actively encouraged to feint, shout out "seven" when the dice don't add up to seven, or do whatever it takes to trick your fellow players and have fun!

Is It Fun? Play Prop Party Game Review
This game is absolutely hilarious! The joy, however, is made almost entirely by the clever and strategic element of 'faking-out' your opponents. This aspect of the game adds a layer of excitement and unpredictability that keeps everyone on their toes. Players must not only focus on their own moves but also pay close attention to the actions and reactions of others, making every round a delightful mix of strategy and wit. The laughter that ensues from a well-executed fake-out can be contagious, bringing everyone together in a shared experience of amusement.
However, there can be a bit of a lull when you find yourself unable to roll a seven or land doubles for an extended period of time. Although, when this happens, the anticipation builds with each roll of the dice, and when a seven of double finally rolls, there is an explosion of shouts, movement, and laughter!

But mostly, despite these occasional setbacks, it’s just so much fun! The overall experience is filled with laughter, friendly banter, and a sense of competition that makes you want to keep playing. Each game session becomes a memorable event, where stories are shared, and inside jokes are created. The thrill of the game lies not just in winning but in the shared joy of playing together, making it a perfect activity for gatherings with friends or family. The laughter and enjoyment that come from the game create lasting memories that everyone cherishes long after the game is over.