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Scavengers Card Game Review

60 minutes ago
5 min read

WBG Score: 7.5/10

Player Count: 1-5

You’ll like this if you like: Card games with interesting layers and scoring.

Published by: Mazaza Games

Designed by: Matt Brown, Zara Reid


This is a free review copy of the pre-production version. The box art will change, and some art and components may change a little. See our review policy here.


There is something immediately compelling about Scavengers. Dusk has fallen over the Kalahari, a carcass is waiting, and every creature around the table wants a piece of it. Coming from Matt Brown and Zara Reid, the designers of Kavango, this is a very different proposition from their previous game, but it shares the same fascination with the natural world and the same desire to turn real ecological behaviour and learning into something playful.


This time, rather than building a nature reserve, you are fighting over dinner. Across one night, split into dusk, midnight and dawn, players send scavengers towards the carcass, bluffing and bidding for increasingly valuable piles of meat. The subject matter may be a little grislier than your average family card game, but that is part of its appeal. Scavengers are a vital part of healthy ecosystems, and I like that the game does not shy away from showing that side of nature.


It is also a much smaller and faster game than Kavango. Scavengers plays in around 20 minutes, supports two to five players and can be taught very quickly. The box is compact, the cards look excellent, and the meat tokens give the whole thing just enough physical presence to make the central carcass feel like something everyone genuinely wants to fight over.


Scavengers

How To Play Scavengers


A game lasts three rounds: dusk, midnight and dawn. Each round contains five feeds, with the amount of meat available steadily increasing as the night progresses. At the start of each round you receive scavenger cards and four action cards, and that hand has to see you through all five feeds, so spending everything too early can leave you badly exposed later.     


On your turn, you can bid with scavenger cards, play certain action cards instead of bidding, or withdraw from the feed entirely. Your bid must equal or exceed the current highest value, but bids are not cumulative. If someone overtakes you, you cannot simply add another card to what you have already played. You need to make a completely new bid, which is where much of the tension comes from.   


Scavengers of the same species can be combined into sets, while action cards can completely change their value. Marabou Storks can be added to certain sets, Gregarious cards multiply the strength of weaker scavengers, and the Watch and Wait Vulture card lets you remain involved without committing another bid immediately. Then there is also the Lion, who can scatter the whole feed, send scavengers back to players' hands, discard action cards, and remove meat from the carcass before bidding starts again. But this happens rarely. There are only two Lion cards in the deck, one with lower player counts.     


Eventually everyone except the highest bidder withdraws and the winner takes the meat. Tied players split the available food, while cards used during the feed are discarded. After five feeds you move into the next part of the night, draw new cards and once dawn is finished, the player who has collected the most meat wins.     


Scavengers

The More Scavengers, The Better


Scavengers works at two players, but this is absolutely a game I would rather play with three or more. At two, the bidding can feel slightly processional. There is less uncertainty around what the other player is holding, fewer people capable of disrupting a feed, and bluffing inevitably becomes more straightforward.


Add another player or two and everything changes. Suddenly you are wondering whether somebody is genuinely strong or simply trying to push everyone else out, whether that apparently weak bid is hiding an action-card trick, and whether you should spend your best cards now or let somebody else burn through theirs first. Bidding and bluffing games generally thrive on additional personalities around the table, and Scavengers is no exception.


The increasing value of the feeds helps enormously too. Early meat is useful, but throwing your strongest cards at everything can leave you watching helplessly while everyone else fights over the more valuable carcass later. There is a satisfying rhythm to knowing when to push, when to withdraw, and when to let somebody else overcommit.


Scavengers

Lions, Underdogs And Chaos


The action cards are where much of Scavengers' personality appears. Gregarious can suddenly make a collection of weaker animals surprisingly formidable, while Marabou Storks create extra possibilities when building sets. These are simple effects, but they introduce enough uncertainty that you cannot always judge a bid purely from the numbers already sitting on the table.


The Lion is considerably less subtle. When one appears, carefully constructed plans can collapse immediately, meat disappears and everybody is effectively thrown back into the fight. It can be brutal, but it suits the game because Scavengers is never trying to be a perfectly controlled bidding exercise.


That unpredictability also feeds into the bluffing. Sometimes you really do have an excellent hand. Sometimes you are simply hoping everybody believes you have something they do not want to challenge. The rules are straightforward, but the people around the table create the interesting decisions.


Scavengers

Theme With A Purpose


I particularly like the theme. Scavengers could easily have been an abstract auction card game with numbers and colours, but vultures, hyenas and other animals competing around a carcass give the mechanics context. The hand-drawn artwork is lovely, and physically collecting meat tokens makes winning a feed feel considerably more satisfying than simply writing down points.


There is also something worthwhile about focusing on animals that do not normally receive the cute treatment in nature games. Scavengers perform essential ecological work, clearing carcasses and helping prevent the spread of disease, and the designers have deliberately chosen to shine a light on that role. It may not be a theme for everyone, but I found it fascinating rather than unpleasant.


That environmental thinking extends to the production itself. The game is plastic-free and uses predominantly recycled materials, continuing the sustainability approach Matt and Zara established with Kavango. It fits naturally with the wider message behind their games rather than feeling like a marketing badge stuck onto the box.


Scavengers

Pros


  • Excellent with three or more players. More bidders create much stronger bluffing, uncertainty and interaction.

  • Distinctive theme. The scavenger ecosystem gives a familiar bidding mechanism plenty of personality.

  • Quick and approachable. The basic rules are easy to grasp while the cards still create meaningful decisions.

  • Great presentation. The artwork and meat tokens bring the Kalahari setting to life.


Cons


  • Two players is noticeably flatter. It functions perfectly well, but much of the social tension disappears.

  • Some swings are deliberately chaotic. The Lion can undo plans very quickly, which will not appeal to players wanting complete control.

  • Its depth depends heavily on the group. The mechanisms are straightforward, so much of the fun comes from the people doing the bidding.


Scavengers

Final Thoughts


Scavengers is a very different game from Kavango, and I think that is a good thing. Rather than trying to recreate the same experience in a smaller box, Matt and Zara have taken the same interest in wildlife and built something faster, sharper and much more confrontational. The result is an accessible bidding game with a strong identity.


For me, player count is the important caveat. With two players, I enjoyed it but could feel the missing personalities around the carcass. Get three, four or five scavengers involved and the bluffing becomes much more interesting, the action cards become harder to predict, and every decision about whether to stay involved or back away carries more weight.


There is nothing hugely complicated hiding underneath Scavengers, but there does not need to be. It is attractive, thematic, quick to teach and genuinely entertaining with the right group, while also introducing players to an often overlooked part of the natural world. A good game that becomes considerably better as more hungry scavengers arrive at the table. Find out more about the game here.

© 2026 Jim Gamer Hope you enjoy the ride! Don't forget, all links and shopping carts are affiliate links and help support the site if you purchase through them if your cookies are enabled. Thanks for your support. 

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