Before I knew anything about this game, I was excited as this game just looks epic! The big box. The large array of components. The stirring art. This is a preview copy with only about one third of the final components and it’s still overflowing with gameplay, which tells me the final copy is going to be something very special indeed.
The basic premise of Heroes of the Shire is fighting monsters. You start as a level one adventurer with access to an exciting array of spells and fighting moves. And with the promise of a whole lot more! Either in solo or with friends or enemies, your job is simple. Go out and fight.
There are two ways you can play the game. There is a battle royale mode where you will be fighting your friends in the Arena in a last person standing skirmish. And a campaign version, where players will battle their way through a series of hexes towards the end of level monster. Included in this preview was enough components for three of these campaign levels and four different characters to choose from in either campaign or Arena mode. The final version will have a whole lot more but the flavour of the game can certainly be assessed here.
So, what is that flavour? I would say that this has a blend of different styles. From the grind and levelling up of Dark Souls, the adventure and story of Lord of the Rings: Journeys in Middle Earth, and the fighting of Direchism