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Blitz Creed Card Game Preview

This is a preview copy sent to us for our early opinions. No money exchanged hands. Some art, rules or components will change in the final game.


Blitz Creed is a card game themed on war, so it may not be a theme for everyone. But it sure does make great use of a tug-of-war and take-that mechanic in a thematic way. The game is for two to five players, but I found it works best with two. Although larger groups do work, the back-and-forth and tightness of the take-that mechanic work so well with two. The game is coming to crowdfunding soon, and you can follow the progress here.


Blitz Creed Card Game Preview

The game works very simply. There is one deck of cards. Shuffle them up, deal five to each player, and place the rest as a face-down draw deck. Players now take turns to draw two cards and play up to two battle cards and up to two dispute cards. Players are looking to be the first to have three secured regions.


There are four main groups of cards. Country cards, which are grouped into regions. You can place up to two down into your play area each round. Each country will show what region it is from and how many cards from that region are required to secure it. This is essentially set collection. Get three full sets and win the game. However, your countries will be at constant threat of attack by the second type of card, Soldier cards. These can be placed down into your play area, and then later used to attack a rival player's country. You must use them with a country of your own, then it is a simple equation of which country has the higher strength.


Blitz Creed Card Game Preview

Although, defending players can play one of the third group of cards as reinforcements, to strengthen their defence and stop the attack. The final group of cards are dispute cards which let you gain more cards for your hand, look at another player's hand, take cards from other players, take countries from other players, or steal soldiers from another player.


Blitz Creed Card Game Preview

So, take it in turns to build your armies, countries, attack other players, and boost your hand for later defences and attacks. It's a constant back and forth, as players will be constantly taking, losing, and regaining countries, using their soldiers to try and build their regions. And only when a country is part of a secured region is it then safe. Although, there are some cards that let you take countries from secured regions too! It's a real tug-of-war, with a hilarious swing between powers as the game progresses.


I find that as much as this is a classic case of two steps forward and then one step back, you are always slowly making progress. And the winner will be the player who can make sustained progress the quickest.


Blitz Creed Card Game Preview

Why Blitz Creed May Be For You


Blitz Creed can be a lot of fun if you enjoy direct interaction and a proper back-and-forth struggle. Every turn feels punchy, with players building toward regions while also tearing each other down. The tug-of-war is constant, and the take-that elements feel purposeful rather than mean for the sake of it. You are rarely just waiting for your next turn. You are watching, reacting, and planning how to protect what you have while lining up the next strike. It really shines at two players, where every move feels tight and personal, but it still delivers plenty of chaos and drama at higher counts.


In truth, it's probably a better game at higher player counts. I just find the accessibility, speed of play, and high interaction perfect for two players. So that is my personal preference. But I feel this will score higher in general with four or five.


Blitz Creed Card Game Preview

This game is likely to appeal to players who enjoy confrontation, card play, and tactical timing.

If you like games where your plans are never fully safe and you have to adapt on the fly, Blitz Creed has a lot to offer.

Fans of compact card games with lots of interaction will feel right at home. On the other hand, players who dislike take-that mechanics or get frustrated when progress is undone may bounce off it. The war theme also will not be for everyone, especially those who prefer lighter or more abstract settings.


Blitz Creed Card Game Preview

What makes Blitz Creed interesting is how cleanly it blends set collection with aggression. Securing regions gives you a clear goal, but getting there is anything but straightforward. Countries are always under threat, soldiers can suddenly turn the balance of power, and dispute cards create big swings at just the right moments. Even when you lose ground, it never feels pointless because the game rewards steady, sustained progress. That push and pull creates a lively rhythm and some genuinely funny reversals, making each game feel like a small story of shifting power and hard-fought victories. One to watch on crowdfunding for sure.



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