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650 results found for "trick taking"

  • Jim's 2025 Games Of The Year

    I miss that collaborative decision-making too much when playing alone. Each game feels unique, and it takes just moments to bring this large, heavy box to the table and start However, since it was released in 2025 in a new print and version, and it's truly breath-taking, it gets Best Puzzle Game 2025 - Take Time Take Time is a campaign game that plays over a number of rounds. But for making the Wingspan universe so accessible, it deserves praise.

  • Grunling: Fantastic Fruits Card Game Preview

    Gone to university, and learnt a few new tricks. It has some take-that but it’s all fun and you always have time to sort yourself out. This is a game you can’t take too seriously but offers a lot of replayability due to the number of cards But if you take the risk and it pays off, there is a huge reward coming your way. Some cards allow you to take blindly from other players' baskets.

  • Tokaido Board Game Review

    How to Play Tokaido In Tokaido, the player whose Traveler is furthest behind on the road takes the next After your move, the player now furthest behind takes the next turn.  When the neutral traveler stops at an Inn, the player who moved them takes the Meal cards and discards The game presents a constant dilemma: Should I advance quickly to secure a specific space, or take my game's core decisions revolves around choosing between advancing quickly to secure a desired spot or taking

  • Tales Of Tails Card Game Review

    How To Set Up Tales Of Tails Each player takes one of the Doggo player boards along with seven matching How To Play Tales Of Tails Players will now take turns to do one of three actions across the three rounds The final option available to players is to take a nap. Take off the top round tracker from the central tile and start again with another round. to take either weaker routes or perhaps even take a nap, this then means in later rounds, that first

  • Top 5 Card Games

    The Highest Ranked Trick-Taker: The Crew: Mission Deep Sea And the best for getting non-gamers involved It brought a revolutionary approach to cooperative trick-taking games, featuring exceptionally smooth gameplay, innovative takes on the mechanic, and a captivating story that unfolds seamlessly over a replayable If you're a fan of playing card trick-taking games, The Crew might be right up your alley. You can feel the work that went into making this game.

  • Downforce Board Game Review

    The game is made by Restoration games, who if you don't know, specialise in taking old classics, sadly They will add the 8-speed card to their hand, and take the power card, placing it in front of them. Phase: Starting with the player who owns the car on the number one space on the grid, players will now take Remember to take note of certain card powers that allow other players to move their own car, or cars So, you can tailor your game if you don't like the take-that element.

  • Raptor Island Card Game Review

    Take-that can be tough to take in games but I find always works when at least one of three things are The take-that isn't too bad and easy to recover from. 2. The Take-that happens all the time to all players so doesn't ever make anyone feel picked on. 3. The game is so short that you don't mind if the take-that makes you loose as you can just shuffle up Well, all three are very much in play here, so the take-that is just hilarious fun.

  • Brian Boru: High King of Ireland Board Game Review

    Axe symbols will let you take Viking tokens from the ones that were placed at the start of the round. Area control, Vikings and trick taking? But area control and trick taking is one I’d never seen before, and even now, when I’ve played the game In most trick taking games the aim is to win the trick and similarly here winning the trick is also In no way is it something that’s going to take away from the game and, let’s be honest, chances are

  • Tapestry: Fantasies & Futures Expansion Board Game Review

    I have only played with it once, so it's too early to make a definitive judgement. Mainly as it takes some effort to get to them. I like how the Werefolk make use of these, and allow you to gain additional points or re-do previously acquired spaces on the tracks. It's a shame, as this takes away from the theme, which is there, just not integrated enough for me.

  • Happy Families Exploring Ireland Card Game Review

    draw a card from the Dig pile that was the exact card you just asked for you must show it but can then take However, there is of course an element of take-that here. Players can take advantage of other players misfortune and take cards from them that they only just collected This may be taking what is essentially a very light family game a little too far, and even pushing the It has caused a few grumpy faces when cards have been taken away from them, but that has been far outweighed

  • Crash Landed Board Game Review

    They are all colour coded, but make sense thematically. Rust affects your saucer. Again, this is colour coded, and makes thematic sense. But if you want a bright, colourful, child friendly game, with a small dose of take-that, and a high However, stealing a Galactic Thug is only useful if that card comes up, and is taken and played by another

  • The Making of Golem, the Board Game

    We also talk about what makes this game so exciting, why Giuliano thinks it became such a hot game at

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